Blazoo blog

Sunday, October 14, 2012

testing blog

this is a test

Friday, May 02, 2008

article on sound design

http://postmagazine.com/ME2/dirmod.asp?sid=&nm=&type=Publishing&mod=Publications%3A%3AArticle&mid=8F3A7027421841978F18BE895F87F791&tier=4&id=D80A9CE6823545F9B5E2FA410E5AB690

interesting link

http://www.wowessays.com/dbase/ac3/ena26.shtml

Monday, April 28, 2008

Artifact 6

This final artifact is an attempt to demonstrate ongoing research and how to apply it to an industry and richer content. The gathering of research and practice has produced a thorough acknowledgment of which is assembled in one final artifact.
The first scene of "Who framed Roger Rabbit" by Robert Semeckis, was selected to be overdubbed with Foley and sound effects. The scene is rich of this content and is a perfect example to illustrate what and why audio is essential to an effectively dramatized piece of animation.
The scene is three minutes and a quarter long and has plenty of realistic and fictive sounds. A great use of plug-ins used in Protools and effects have been applied to recordings to control and alter them. Animation allows a different approach to audio as fictive sounds can be created to embellish an action. Instrumental sounds can suit situations and actions as well but i did not create a musical track in this sense. These fictive sounds add to the meaning of the story as well as the action they are synchronized to. Sounds can convey emotions.
I have found that merging different sounds together in different ways to create realer than real sound, very interesting. This aspect of designing sound is very creative. Much more time was needed to research the content because the clip was longer than previous artifacts. Which sounds where going to be recorded from what they actually were. which sounds were going to be acted out as Foley. Where to add fictive sound effects. Where to enhance sounds depending on the way the story develops. What can be seen as one sound, is in fact several, layered together. By using envelope modifiers, you can decide when the apparent part of each layer choses off it quality.
For example, in the scene where the baby escapes the pen, he bends the bars which is actually layers of twigs and branches being twisted. This is a realistic sound. But when the baby lets go of the bars and is propelled, the oscillated sound from the bars coming back to their original position is dramatized or OTT. Originally taken from a metallic ruler flicked from the side of a table, the same sound can be reproduced using a delay effect. But the first option give a more organic sound.
When Roger rabbit is attacked by the knives a reverse reverb was inserted just before the actual sounds of the knifes stabbing into the wall. This is a dramatizing effects which accentuates the story line of dramatic events.

Tuesday, April 08, 2008

http://www.zshare.net/audio/101723899b9e3ecc/

http://www.zshare.net/audio/101723899b9e3ecc/

Monday, April 07, 2008

mastered song 3

http://www.zshare.net/audio/101726942a51c67d/

mastered song 2

http://www.zshare.net/audio/10172195cd2f9ca2/

mastered song 1

http://www.zshare.net/audio/10172195cd2f9ca2/

Monday, March 10, 2008

Bohemian passport

Check this site out, i came upon it and found it very interesting. Close your eyes and listen and feel ingrosed in a surrounding.
http://www.bohemianpassport.com/index.php

Thursday, February 28, 2008

PRP artifact 5

The fifth artifact is called Moose-men. It is a surreal scene of lanky characters with moose looking heads and an elongated dogged faced character. They are, some sat, some standing in a sort of scribbled surfaced room space. They are playing on game consoles. One is playing the game Pong and the other console is playing Space Invaders. There is the dog-man standing playing with a yo-yo. The scene does not have much Foley to be acted out, maybe a couple of feet movements. But the characters are quite static and most of the textures are of this wierd black pen scribble. So this artifact is filled with sound effects made on synthesizer or sound making programs. For example the use of the Subtractor in Reason where sounds can be made from scratch with a good level of control and ability. The scene is very surreal so fictive sounds  give the scene a sense of bizarreness.
Three layers of wavy oscillating tones give the space its weird feel.
Then the alien like characters are communicating in a way which was recorded by flicking a combs teeth. The comb has bigger and  thiner teeth which produce different pitched sounds. So by switching  and combining both becomes their foreign way of talking.
The noise from the yo-yo the dog-man is playing with, was made with a digital camera opening and cutting the sound down.
To give life to the consoles, I made some sound effects  using the program Reason which has a synthesizer called Subtractor. This enables me to create a multitude of sounds from scratch.
Overall this scene has many dreamy qualities to it and is interesting as far as sound because if you are dealing with a fictive subject, one can really go crazy on the sounds he produces as we are not trying to make something sound realer than it is. You just have to know when to be satisfied with a sound and not overwork it.